
David Franks - Designer, 3D Artist, Animator
Creative Professional Project Development in Design, 3d Modeling, UV, Texturing, Rigging, Cinematics & Animation. Specializing in Animation and Design.
Senior Unreal Animator
GridIron
June 2022 to present
Wake Forest, NC
Create realistic and stylized animations for Steam, Epic Game Store and Console Games, using Maya and Unreal. Provide skinning and rigging of characters for in game animation for a 3D Football game.
Director of Professional Services
Living Arts College
Jan 2019 to June 2022
Raleigh, NC
Helping Students secure employment in the Creative Industry. Review student resumes and portfolio, helping them enter their creative field. Bring Creative Projects to the College for Students to Create. Write and Prepare College Curriculum for AR/VR Coursework.
Art Director
U.S.Animation Sales
Jun 2012 – Jan 2019
Raleigh, NC
Develop and maintain direct client relations while providing design, wire frames, mockups, UI/UXdesign, Virtual Reality, Augmented Reality, Mobile Games, Elearning, Branding and Animations. Provide creative solutions delivering excellent quality, and fast and effective solutions.
Animation Production Supervisor
Living Arts College
Feb 2014 – Oct 2015
Raleigh, NC
Design and Develop Educational Training Programs and Print and Digital Marketing Materials supporting 3D Modeling, Animation, Gaming, E-Learning and Marketing.
Art Director
Koolhaus Games
Sep 2012 – Jan 2014
Vancouver, BC
Designed and created two mobile games for RedBull and finished up a game for Atari, working witha small team of artists and programmers.
Lead Animator
LEGO
Jul 2011 – Jun 2012
Raleigh, NC
Lead a small team of animators creating LEGO Universe MMO. The game is available to play atwww.legouniverse.com. Create in game animations and in game cinematics.
Art Director
Raydon
Feb 2007 – Aug 2011
Port Orange, FL
Lead a team of artists, modelers and animators to develop Virtual Reality Simulations. Work with engineers, designers and experts to define the art pipeline, improve workflow, and maximize performance in the creation of real time virtual reality programs that help save our soldiers life.
Sr. Animator / Sr. Modeler
Ubisoft - Redstorm
Jun 2004 – Oct 2006
Morrisville, NC
Responsible for creating motion capture and keyframed game animations using Motionbuilder and Max, maintaining the realistic motion of soldier warfare. Create cinematics for use in game and marketing purposes. Model world objects, textures, and skyboxes for levels. Assist animators and artists to improve their skills.
Animation Director
5000ft - Marvel Comics
Jan 2003 – Apr 2004
Reno, NV
Responsible for all aspects of game animations. Oversee the development and implementation of all animation assets. Train and mentor animators, involved with hiring and firing, developing style guides, animation sheets, scheduling, and quality control. Charged with overseeing creative development of Daredevil a licensed Marvel property. Development tools include Max, Character Studio, After Effects, Photoshop, motion capture, and rotoscoping.
Art Director
Atari - Midway Games
Jun 2001 – Jan 2003
Milpitas, CA
Responsible for the art creation, artists and art scheduling. Schedule work assignments for a team of artists and animators. Set-up characters for animation. Develop animation for game characters, through hand animation and motion capture. Produce cinematics and game assets. Ensure final artwork is of the highest quality while maintaining the design goals of the project. Identify tools for current production needs. Development tools include Maya, After Effects, Filmbox, Body Builder, Vicon Motion Capture, Terragen, Premiere, Photoshop, Deep Paint and Excel.
Lead Artist / Senior Animator
VR1 - Jaleco
Oct 1996 – Jun 2001
Boulder, CO
Create artwork and animation for real time 3d massive multi-player online games, and console games. VR1 was once termed the world's largest massive player, online game developer. Oversee and assist with the production of artwork and animation development. Develop an A Title, real time game, for the release of Microsoft X-Box. Development tools include Maya, Softimage, Max, Photoshop, Deep Paint, Premiere, After Effects, Bryce and Terragen.
Art Director / Lead Artist
Magnet Interactive Studios
Sep 1995 – Aug 1996
Washington, DC
Establish the look and feel of real time 3D games. Direct a team of artists to fulfill the visual requirements. Create low poly 3D characters, animation, and game environments. Development tools include Motion Capture, 3Dstudio, Max, Character Studio, Photoshop, and Outlook.
Art Director
Random Games
Feb 1994 – Aug 1995
Cary, NC
Produce and direct the creation of art and animation for CD-ROM simulation and strategy games. Manage a staff of five artists and produce 2d imagery and 3D animation. Development tools include 3Dstudio, Animator Pro, Bones Pro, Photoshop, DeBabelizer, Premiere, Paint Shop Pro and Dpaint.
Art Director / CoFounder
CyberKids
May 1993 – Dec 1993
Raleigh, NC
Procure clients and produce 3d animations for television and video. Clients included televisionstations, banks, museums, government and the United States Army. Development tools include3Dstudio, Animator Pro, Photoshop, Premiere, Animation Master, and Bones Pro.
Sr. Illustrator
Memorex Telex
Dec 1984 – Mar 1993
Raleigh, NC
Design and produce computer-animated presentations. Create illustrations for product manuals,brochures, and slide presentations. Produce camera-ready artwork for print. Development toolsinclude 3Dstudio 2.0, Animator Pro, Corel Draw and Designer.
Game Development:
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Sushi Tsunami - mobile iOS Game
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Lego Universe - Online MMO
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RedBull Urban Futbol - Android & iOS
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RedBull Urban Futbol - Street Style - Android & iOS
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ATARI Centipede Origins - Android & iOS
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CelebrityMe - Facebook
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Train Your Brain - Facebook
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Ghost Recon Advanced Warfighter 2 - XBox 360, PS3
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Ghost Recon 3 Advanced Warfighter - XBox 360, PS3
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Ghost Recon 2 - Mission Pack - PS2
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Daredevil - Marvel PS2
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Gladiator - Midway
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Nightcaster - Jaleco - XBox First Release, PS1
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Nomads of Klanth - VR1 - AOL
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Highlander - Magnet - PC
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Wages of War - Random Games - PC
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Island Casino - Random Games - PC
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Casino Tournament of Champions - Random Games - PC
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Anyone for Cards - Random Games - PC






































