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Hello;

I'm David Franks, Designer, 3D Artist, Animator.

portfolio
wrestler_3
mysterio
gladiator
elf
dwarf
russian
wrestler_2
wrestler_1
tank
slots
roadkill
portrait
pirate
nomads
undead
m1114
jolly_roger
jeep2
jeep
fuel
guard_shack
dino
camel
deggon2
cart_1
deggon1
engine
car1
cannon
car
bike
wrestler_4

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All Videos

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Entertainment
Science & Technology
David Franks Demo Reel 2024

David Franks Demo Reel 2024

01:55
3D Character Model Development

3D Character Model Development

01:05
XBox Game Animations

XBox Game Animations

03:20
DOD Military Simulations

DOD Military Simulations

04:11
David Franks - Designer, 3D Artist, Animator
 

Creative Professional Project Development in Design, 3d Modeling, UV, Texturing, Rigging, Cinematics & Animation. Specializing in Animation and Design.

Senior Unreal Animator

GridIron

June 2022 to present

Wake Forest, NC

Create realistic and stylized animations for Steam, Epic Game Store and Console Games, using Maya and Unreal. Provide skinning and rigging of characters for in game animation for a 3D Football game.

 

Director of Professional Services

Living Arts College

Jan 2019 to June 2022

Raleigh, NC

Helping Students secure employment in the Creative Industry. Review student resumes and portfolio, helping them enter their creative field. Bring Creative Projects to the College for Students to Create. Write and Prepare College Curriculum for AR/VR Coursework.

 

Art Director 

U.S.Animation Sales

Jun 2012 – Jan 2019

Raleigh, NC

Develop and maintain direct client relations while providing design, wire frames, mockups, UI/UXdesign, Virtual Reality, Augmented Reality, Mobile Games, Elearning, Branding and Animations. Provide creative solutions delivering excellent quality, and fast and effective solutions.

Animation Production Supervisor

Living Arts College

Feb 2014 – Oct 2015

Raleigh, NC

Design and Develop Educational Training Programs and Print and Digital Marketing Materials supporting 3D Modeling, Animation, Gaming, E-Learning and Marketing.

Art Director

Koolhaus Games

Sep 2012 – Jan 2014

Vancouver, BC

Designed and created two mobile games for RedBull and finished up a game for Atari, working witha small team of artists and programmers.

Lead Animator

LEGO

Jul 2011 – Jun 2012

Raleigh, NC

Lead a small team of animators creating LEGO Universe MMO. The game is available to play atwww.legouniverse.com. Create in game animations and in game cinematics. 

Art Director

Raydon

Feb 2007 – Aug 2011

Port Orange, FL

Lead a team of artists, modelers and animators to develop Virtual Reality Simulations. Work with engineers, designers and experts to define the art pipeline, improve workflow, and maximize performance in the creation of real time virtual reality programs that help save our soldiers life.

Sr. Animator / Sr. Modeler

Ubisoft - Redstorm

Jun 2004 – Oct 2006

Morrisville, NC

Responsible for creating motion capture and keyframed game animations using Motionbuilder and Max, maintaining the realistic motion of soldier warfare. Create cinematics for use in game and marketing purposes. Model world objects, textures, and skyboxes for levels. Assist animators and artists to improve their skills.

Animation Director

5000ft - Marvel Comics

Jan 2003 – Apr 2004

Reno, NV

Responsible for all aspects of game animations. Oversee the development and implementation of all animation assets. Train and mentor animators, involved with hiring and firing, developing style guides, animation sheets, scheduling, and quality control. Charged with overseeing creative development of Daredevil a licensed Marvel property. Development tools include Max, Character Studio, After Effects, Photoshop, motion capture, and rotoscoping.

Art Director

Atari - Midway Games

Jun 2001 – Jan 2003

Milpitas, CA

Responsible for the art creation, artists and art scheduling. Schedule work assignments for a team of artists and animators. Set-up characters for animation. Develop animation for game characters, through hand animation and motion capture. Produce cinematics and game assets. Ensure final artwork is of the highest quality while maintaining the design goals of the project. Identify tools for current production needs. Development tools include Maya, After Effects, Filmbox, Body Builder, Vicon Motion Capture, Terragen, Premiere, Photoshop, Deep Paint and Excel.

Lead Artist / Senior Animator

VR1 - Jaleco

Oct 1996 – Jun 2001

Boulder, CO

Create artwork and animation for real time 3d massive multi-player online games, and console games. VR1 was once termed the world's largest massive player, online game developer. Oversee and assist with the production of artwork and animation development. Develop an A Title, real time game, for the release of Microsoft X-Box. Development tools include Maya, Softimage, Max, Photoshop, Deep Paint, Premiere, After Effects, Bryce and Terragen.

Art Director / Lead Artist

Magnet Interactive Studios

Sep 1995 – Aug 1996

Washington, DC

Establish the look and feel of real time 3D games. Direct a team of artists to fulfill the visual requirements. Create low poly 3D characters, animation, and game environments. Development tools include Motion Capture, 3Dstudio, Max, Character Studio, Photoshop, and Outlook.

Art Director

Random Games

Feb 1994 – Aug 1995

Cary, NC

Produce and direct the creation of art and animation for CD-ROM simulation and strategy games. Manage a staff of five artists and produce 2d imagery and 3D animation. Development tools include 3Dstudio, Animator Pro, Bones Pro, Photoshop, DeBabelizer, Premiere, Paint Shop Pro and Dpaint.

Art Director / CoFounder

CyberKids

May 1993 – Dec 1993

Raleigh, NC

Procure clients and produce 3d animations for television and video. Clients included televisionstations, banks, museums, government and the United States Army. Development tools include3Dstudio, Animator Pro, Photoshop, Premiere, Animation Master, and Bones Pro.

Sr. Illustrator

Memorex Telex

Dec 1984 – Mar 1993

Raleigh, NC

Design and produce computer-animated presentations. Create illustrations for product manuals,brochures, and slide presentations. Produce camera-ready artwork for print. Development toolsinclude 3Dstudio 2.0, Animator Pro, Corel Draw and Designer.

Game Development:

  • Sushi Tsunami - mobile iOS Game

  • Lego Universe - Online MMO

  • RedBull Urban Futbol - Android & iOS

  • RedBull Urban Futbol - Street Style - Android & iOS

  • ATARI Centipede Origins - Android & iOS

  • CelebrityMe - Facebook

  • Train Your Brain - Facebook

  • Ghost Recon Advanced Warfighter 2 - XBox 360, PS3

  • Ghost Recon 3 Advanced Warfighter - XBox 360, PS3

  • Ghost Recon 2 - Mission Pack - PS2

  • Daredevil - Marvel PS2

  • Gladiator - Midway

  • Nightcaster - Jaleco - XBox First Release, PS1

  • Nomads of Klanth - VR1 - AOL

  • Highlander - Magnet - PC

  • Wages of War - Random Games - PC

  • Island Casino - Random Games - PC

  • Casino Tournament of Champions - Random Games - PC

  • Anyone for Cards - Random Games - PC

  • Facebook Basic Black
  • Twitter Basic Black
Let's work together.

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